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Releases: pascalorg/editor

v0.3.0 — 2D Editing

24 Mar 19:48
f06f2fa

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What's new in v0.3.0

2D Floorplan panel

A full top-down drafting view for drawing and editing building layouts:

  • Draw walls with snap-to-grid at 0.5m increments
  • Place doors and windows directly on walls
  • Edit zone and slab polygons with vertex and midpoint drag handles
  • Pan, zoom, marquee selection, multi-select (⌘/Ctrl+click)
  • Wall endpoint dragging with junction miter recalculation
  • Overlay reference images as tracing guides
  • Dark/light theme support

Wall measurement labels

3D overlay labels that show wall lengths in the viewport. They follow the camera, respect your unit preference (metric/imperial), and account for wall miter geometry so measurements are accurate even at junctions.

Command palette rewrite

Rebuilt from scratch with a registry-based architecture:

  • useCommandRegistry and usePaletteViewRegistry stores for extensibility
  • Commands grouped by category (View, Edit, Navigate, Create)
  • Visual keyboard shortcut tokens
  • Navigable pages and full-screen modes

Wall footprint geometry

New getWallPlanFootprint() in core — generates miter-aware 2D polygons for walls, used by both the floorplan panel and measurement labels.

Other improvements

  • Node action menu — quick operations on selected scene nodes
  • Selection manager — improved multi-select with ⌘/Ctrl+click toggle
  • Camera focuscamera-controls:focus event centers the camera on a node's bounding box
  • Error boundary — broken item models show a fallback instead of crashing the viewer
  • Ground occluder fix — upper floor shadows no longer bleed through lower levels
  • Undo history — pauses correctly during batch operations (space detection, AI actions)
  • Dirty marking — siblings and parents marked dirty on deletion so wall miters recalculate

Packages

  • @pascal-app/core@0.3.0npm
  • @pascal-app/viewer@0.3.0npm

Install

npm install @pascal-app/core@0.3.0 @pascal-app/viewer@0.3.0

Numbers

95 files changed. +12,379 / −1,394 lines. No breaking changes.


Full Changelog: v0.2.0...v0.3.0

v0.2.0

21 Mar 03:22

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What's new in v0.2.0

Roof system rewrite

  • Complete rewrite of roof geometry generation with proper hip, gable, and mansard support
  • New roof-segment node type for individual roof face control
  • Dedicated roof materials system with per-segment material overrides

Scene store refactor

  • Rearchitected scene store for better performance and cleaner state management
  • Improved node action handlers with roof-segment awareness

Spatial grid improvements

  • Spatial grid manager and sync layer updates for new node types
  • Wall spatial grid refinements

Viewer enhancements

  • Item light system — new pooled lighting system for item nodes
  • Perf monitor — built-in performance overlay component
  • Post-processing — updated effects pipeline
  • Selection manager — improved multi-select and hover behavior
  • Roof segment renderer with material support
  • Item renderer improvements
  • Site renderer updates
  • Wall cutout refinements

Other

  • New layers.ts utility for render layer management
  • R3F type declarations (r3f.d.ts)
  • Node event hook additions
  • Viewer store extensions

Packages

  • @pascal-app/core@0.2.0npm
  • @pascal-app/viewer@0.2.0npm

Install

npm install @pascal-app/core@0.2.0 @pascal-app/viewer@0.2.0