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Pull requests: bevyengine/bevy
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Fix Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Uncontroversial
This work is generally agreed upon
AutoExposure and ColorGrading stopping working when Tonemapping is set to None
A-Rendering
#23522
opened Mar 26, 2026 by
momoluna444
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Fix/UI node clipping uitransform
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23520
opened Mar 25, 2026 by
Poico
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Implement opt-in change indexes for dense components.
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
support disabling gpu clustering
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Android
Specific to the Android mobile operating system
rename bevy_settings to bevy_preferences
A-Meta
About the project itself
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Add Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
RenderMainScheduleOrder resource to allow for RenderApp Schedule changes
A-Rendering
#23513
opened Mar 25, 2026 by
Zeophlite
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ask for cake recipes from new contributors
A-Meta
About the project itself
S-Waiting-on-SME
This is currently waiting for an SME to resolve something controversial
X-Contentious
There are nontrivial implications that should be thought through
#23509
opened Mar 25, 2026 by
mockersf
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Added has_no_cpu_culling check
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
X-Contentious
There are nontrivial implications that should be thought through
#23508
opened Mar 25, 2026 by
MarelGuy
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Allow referencing glTF subassets by name instead of indices.
A-glTF
Related to the glTF 3D scene/model format
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23505
opened Mar 25, 2026 by
andriyDev
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examples: Use single up-to-date android example
C-Examples
An addition or correction to our examples
D-Domain-Expert
Requires deep knowledge in a given domain
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
O-Android
Specific to the Android mobile operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23491
opened Mar 24, 2026 by
leomeinel
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Add framelimiter winit
A-Windowing
Platform-agnostic interface layer to run your app in
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
Unpack bins belonging to multidrawable batch sets on the GPU instead of on the CPU.
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23481
opened Mar 23, 2026 by
pcwalton
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added serde(default) to Transform
A-Transform
Translations, rotations and scales
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#23474
opened Mar 22, 2026 by
GageHowe
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Add Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
#[inline] and #repr[transparent] to ComponentIdSet to attempt to fix perf regression
A-ECS
TextureAtlasBuilder: return unplaced textures instead of failing ##23158
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23467
opened Mar 22, 2026 by
masamori0083
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Fix stale bind group race for Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
Material2d
A-Rendering
BRP Add Tools used to debug Bevy applications.
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
schedule.graph endpoint
A-Dev-Tools
Add BRP to render app
A-Dev-Tools
Tools used to debug Bevy applications.
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Remove processed variants of fields from Load files from disk to use for things like images, models, and sounds
C-Refinement
Improves output quality, without fixing a clear bug or adding new functionality.
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AssetSourceBuilder.
A-Assets
#23445
opened Mar 21, 2026 by
andriyDev
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Skip dynamic cluster resizing when GPU clustering is active
A-Rendering
Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#23439
opened Mar 20, 2026 by
holg
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Enable partial bindless on Metal and reduce bind group overhead (#18149)
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23436
opened Mar 20, 2026 by
holg
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upstream: jackdaw transform gizmo
A-Editor
Graphical tools to make Bevy games
A-Gizmos
Visual editor and debug gizmos
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#23435
opened Mar 20, 2026 by
jbuehler23
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Fix sparse buffer error on devices with low storage buffer limits
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#23434
opened Mar 20, 2026 by
MarelGuy
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Optimize UI vertex attributes and index buffers
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#23424
opened Mar 19, 2026 by
MarelGuy
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